Testing my project is a really important of the process as it will show me if the solution I have created is the correct one. It will also show if the app is easy to follow and understand because what I may think is simple might not be in the hands of another person.

My plan is to test, my project with golfers and friends at my local club to see what their thought are on my app and use their feedback improve the overall experience

Context

Over the past year, I have been working on a golf simulator/ launch monitor that focuses on putting. My concept combines the use of a smartwatch which collects data from the stroke made and displays an overall breakdown of the putt on a mobile. Similarly to trackman. The idea is to help golfers understand and improve their putting techniques.

This is a usability test for one of the features of the product and it is designed to give me some insight into how my potential users interact with the device. From this, I will be able to make changes or improvements based on your feedback.

If you are stuck just keep clicking as some of the interactions may not be working properly or just skip it. If you have any questions or need some help just ask.

Usability Questions

  1. You want to start analysing your putting stroke. Click the most appropriate option, and pair the mobile device with the smartwatch.
  2. You are ready to begin analysis but you are unsure of how the device works. What do you do?
  3. You have collected data on a number of strokes today. Can you change to the second shot you took?
  4. You want to end your practice session and check out your practice session from earlier today at 09:40 22/02/2022.
  5. You are struggling with lag putting and want some advice/tips on how you can improve. Can you locate information relating to lag putting

Follow Up Questions

https://docs.google.com/forms/d/1Ug2bXxrJzZUexRLtOQcOpPe3HED08lJw_No_hIFsdbE/edit